Unreal Engine

A dockable editor panel that answers from your own models, plus explain and test-generation on the file you have open.

What it adds

A dockable editor panel that answers from your own models, plus explain and test-generation on the file you have open.
Requires Unreal Engine 5.3 or newer, and a C++ project.

Install the CLI first

No integration bundles the CLI — each one shells out to it. If lk is not installed and signed in, the integration installs cleanly and then does nothing, which is a confusing way to fail.
pip install local-keep-ai-cli
lk login

Install Unreal Engine

Download the latest release: https://github.com/laynef/localkeep-unreal/releases/latest
Unzip it into YourProject/Plugins/ so you have YourProject/Plugins/LocalKeepAI/
Regenerate project files (right-click the .uproject, or GenerateProjectFiles.sh)
Open the project and accept the prompt to rebuild the editor module
Confirm it loaded: Edit → Plugins → Programming → Local Keep AI

Using it

Tools → Local Keep AI, or Window → Local Keep AI
Answers use whichever model your CLI is set to — check with lk models

Worth knowing

A Blueprint-only project cannot build an editor module. Add any C++ class to convert it first.
The plugin never handles a token — it shells out to the lk CLI, which already holds your session.

Where to get it

Prefer the registry listing where one exists: it self-updates and your editor's own extension browser expects it. The repository is the fallback and the place to read the source.
Source — https://github.com/laynef/localkeep-unreal
The CLI in depth
2:22
Every integration drives this same CLI, so what you see here is what Unreal Engine is doing underneath.

All documentation

Installation
Install the CLI on macOS, Linux or Windows, and sign in.
Setup, start to finish
The whole path on one page: install, sign in, pick local or hosted, get an answer.
Connecting accounts
One account everywhere, registering devices for the SMS bridge, and OAuth integrations.
Models
Pull open-weight models, switch between them, and run fully local.
Using models on every client
What runs locally in a terminal, a browser tab, a phone and the desktop app.
Commands
Every terminal command and every slash command, each with its own page.
The SMS bridge
Send a task to your own machine from your phone, and get the answer back.
The apps
One React Native codebase behind iPhone, Android, web and desktop — and how to run it.
Automation Studio
Idea to production: flows, per-step models, your machines or ours, live editing.
Enterprise seats
Licensed team seats under one owner account — invites, billing, and how seats resolve.
API reference
API keys, authentication, chat completions, pricing and errors — for your own software.
Notifications
Four channels, all opt-in, how to change them, and the limits on re-engagement.
Privacy
What leaves your machine, what never does, and how anonymisation works.
Troubleshooting
When a model will not load, a command hangs, or the CLI cannot be found.