Godot 4

An editor dock and Tools-menu actions on the script file you have open.

What it adds

An editor dock and Tools-menu actions on the script file you have open.
Requires Godot 4.0 or newer.

Install the CLI first

No integration bundles the CLI — each one shells out to it. If lk is not installed and signed in, the integration installs cleanly and then does nothing, which is a confusing way to fail.
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pip install local-keep-ai-cli
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lk login

Install Godot 4

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AssetLib tab inside the editor
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Search "Local Keep AI", Download, then Install
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Project → Project Settings → Plugins → enable Local Keep AI

Using it

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The dock appears bottom-right; ask about the script file you have open
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Project → Tools → LocalKeep: Explain Script

Where to get it

Prefer the registry listing where one exists: it self-updates and your editor's own extension browser expects it. The repository is the fallback and the place to read the source.
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Godot Asset Library (recommended) — https://godotengine.org/asset-library/asset/5402
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Source — https://github.com/laynef/localkeep-godot
The CLI in depth
2:22
Every integration drives this same CLI, so what you see here is what Godot 4 is doing underneath.

All documentation

Installation
Install the CLI on macOS, Linux or Windows, and sign in.
Setup, start to finish
The whole path on one page: install, sign in, pick local or hosted, get an answer.
Connecting accounts
One account everywhere, registering devices for the SMS bridge, and OAuth integrations.
Models
Pull open-weight models, switch between them, and run fully local.
Using models on every client
What runs locally in a terminal, a browser tab, a phone and the desktop app.
Commands
Every terminal command and every slash command, each with its own page.
The SMS bridge
Send a task to your own machine from your phone, and get the answer back.
The apps
One React Native codebase behind iPhone, Android, web and desktop — and how to run it.
Automation Studio
Idea to production: flows, per-step models, your machines or ours, live editing.
Enterprise seats
Licensed team seats under one owner account — invites, billing, and how seats resolve.
API reference
API keys, authentication, chat completions, pricing and errors — for your own software.
Notifications
Four channels, all opt-in, how to change them, and the limits on re-engagement.
Privacy
What leaves your machine, what never does, and how anonymisation works.
Troubleshooting
When a model will not load, a command hangs, or the CLI cannot be found.